Universal reference

Server Codex

Rules, sandbox settings, and web economy systems — searchable in one place.

Try: safehouse · stake · roulette · saliva · loot respawn

PvE server-wide 16 max players 1.5× XP 2 CX / kill Build 42

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At a glance

The Citadel is a PvE-focused, Vanilla+ Build 42 community server on Muldraugh, KY — with web-linked CX economy and optional PvP zones/events coming later.

Map
Muldraugh, KY
Slots
16
PvP
Off (PvE)
Day length
1h 30m IRL
Start date
Jul 9, 1993
Power grid
Tax based
Zombie pop
Normal
Infection
Saliva (bites)
Multi-Hit
On
Link Discord on the Account page to use CX Market, rations, casino, insurance, and stakes. Settings below reflect live server config — not every sandbox variable is listed.

Conduct & respect

Community standards enforced by staff. Disputes are resolved via Discord tickets — not in-game chat.

Zero tolerance
  • Racism, sexism, homophobia, bigotry, or doxxing → immediate permanent ban, no appeal.
  • Harassment — repeatedly targeting a player outside agreed rules → warning → ban.
  • Global chat — keep it helpful and game-related; avoid inflammatory real-world politics or religious debates.
Exploits & cheats
  • Duplication glitches, clipping exploits, or unauthorized client mods → permanent ban.
  • Dump trash in bins (use Delete All on containers — enabled server-side).
  • Max 10 active livestock per faction base to reduce lag.
Fire & destruction
  • Intentional arson or leaving ovens on to grief → bannable (FireSpread=false in sandbox, but campfires still burn).
  • Campfires on dirt/gravel only — not wooden floors.
  • Don't destroy shared infrastructure (stairs, bridges) to troll.

PvP & combat

The server is PvE by default. Dedicated PvP zones and staff-run PvP events are planned — Kill on Sight is never allowed anywhere.

Kill On Sight is strictly prohibited. Unprovoked player kills outside approved PvP contexts result in a ban — even in future PvP zones.
Live server settings
PVPfalse — server-wide PvE. Player vs player damage is disabled globally.
SafetySystemtrue — when PvP zones launch, players must toggle PvP (skull icon) before engaging.
SafetyToggleTimer2 seconds to enter/leave PvP mode.
SafetyCooldownTimer4 seconds before toggling again.
PVPFirearmDamageModifier0 — firearms cannot deal PvP damage even if PvP were enabled.
How PvP works here
  • Today: entire map is PvE — you cannot hurt other players.
  • Future PvP zones: marked areas where opt-in combat will be allowed under Safety System rules. KOS still forbidden.
  • PvP events: staff-hosted arenas/duels with clear boundaries and rules.
  • Consent duels: must be agreed publicly in Global Chat or the designated Discord channel. Voice-only consent is not valid proof.
  • Faction wars: mutual declaration on Discord — members may engage without per-fight consent once war is registered.
  • Absolute safe zones: trading hubs and starter areas — no PvP even with consent.

Bases, safehouses & vehicles

Community rules on top of in-game safehouse mechanics.

Base claims
  • Do not claim high-tier loot buildings: gun stores, gas stations, police, hospitals, major warehouses.
  • Keep main highways passable — no walling trade routes.
  • Raiding banned: glitching in, breaking walls to bypass security, stealing from claimed containers.
  • Inactive 14+ days → admin may wipe abandoned bases.
  • Large settlements: request admin safezone via Discord ticket with coordinates.
Vehicles
  • Hoarding limits: 3 functional vehicles solo · 8 per faction.
  • Broken cars on highways → tow off road or admins delete them.
  • Don't strip vehicles parked at someone else's safehouse.

Multiplayer settings

Key server.ini values players ask about most.

Connection & access
PublicNameThe Citadel
DefaultPort27205
MaxPlayers16 (above 32 risks desync — we stay conservative)
Opentrue — no whitelist password required
MaxAccountsPerUser1 Steam account → 1 character slot
PauseEmptytrue — time stops when nobody is online
ModsCitadelTelemetry · Map Muldraugh, KY
Chat & social
GlobalChattrue · streams: s,r,a,w,y,sh,f,all
ChatMessageSlowModeTime3 seconds between messages
ChatMessageCharacterLimit200 characters
AnnounceDeathtrue — deaths broadcast in chat
MouseOverToSeeDisplayNametrue — hover to see names
DisplayUserNametrue · first/last name hidden
VoiceEnabletrue · 10–100 tile range · 3D positional
MapRemotePlayerVisibilityFriends (and friends on map)
SpeedLimit70 km/h vehicle cap
Sleep & respawn
SleepAllowedtrue — you may sleep when tired
SleepNeededfalse — tiredness exists but sleep is not mandatory
FastForwardMultiplier1× while sleeping (time does not fast-forward)
PlayerRespawnWithSelffalse — no respawn at death spot
StarterKittrue (sandbox) — chips, water, bag, bat, hammer on spawn

World & time

StartJuly 9, 1993 · 9:00 AM · Year 1
DayLength1 hour 30 minutes real time per in-game day
ElecShutDisabled — grid power never shuts off globally
WaterShut0–30 days after start — sinks stop being infinite
ClimateNormal day/night, weather, fog · temperature normal · rain normal
NightDarknessDark nights · normal night length
ErosionSpeedSlow (200 in-game days to full overgrowth)
StarterKitEnabled
NutritionEnabled — weight gain/loss active

Zombies

PopulationNormal · urban-focused distribution · no respawn in empty cells
SpeedFast Shamblers | No Sprinters (unless specified during an event)
StrengthNormal
ToughnessRandom per zombie
TransmissionSaliva only — scratches do not infect
Mortality2–3 days after bite
Reanimate0–1 minutes after death
MemoryLong — zombies remember you
AdvancedSpotted stealth ON · thump constructions ON · drag-down ON · fake dead (world zombies)
ZombieAttractionMultiplier3× engine noise attraction (cars are loud)

Loot & items

Container loot respawns after 1,440 in-game hours (~60 game days ≈ 4 real days at current day length) in towns/trailer parks — but not in visited zones for 48 in-game hours, not in safehouses, and not in player-built areas.
Loot abundanceMost categories ~0.6× · food 0.8× · ranged weapons 1.2× · keys 0.5×
LockedHousesVery often locked
AlarmSometimes triggers on break-in
FoodRotSpeedSlow spoilage
FridgeFactorNo decay in working fridges
ConstructionPreventsLootRespawntrue
SafehousePreventsLootRespawntrue (server.ini)
HoursForWorldItemRemoval12h — dropped ground clutter auto-removed (hats, worms, tins, etc.)
HoursForCorpseRemoval12h zombie/player corpse cleanup
FireSpreadfalse — structural fires don't spread (campfires excepted)
MultiplierConfig.Global1.5× skill XP (all skills)
MinutesPerPage0.4 min/page — faster reading
LiteratureCooldown14 days before re-reading same book for XP
Vehicles (sandbox)
Spawn rateLow · traffic jams enabled · keys often required
ConditionNormal · low initial gas · 20% pumps empty
TowingAll towing types enabled
CX MarketVehicles purchasable with CX (cooldowns apply) — see CX Market

Safehouse mechanics

PlayerSafehousePlayers can claim safehouses
SafehouseAllowNonResidentialfalse — residential only
SafehouseDaySurvivedToClaim0 days — claim immediately
SafehouseAllowTrepassfalse — non-members can't enter uninvited
SafehouseAllowLootfalse — outsiders can't take items
SafehouseAllowFirefalse — fire can't damage safehouse
SafehouseAllowRespawntrue — respawn in your safehouse if member
SafeHouseRemovalTime0 — auto-removal for inactivity disabled (admin handles 14-day rule)
MaxSafezoneSize20,000 tiles
AllowDestructionBySledgehammertrue world-wide (not safehouse-only mode)
Web displaySet safehouse bounds on Account → Safehouse panel

Factions

Factiontrue — in-game factions enabled
FactionDaySurvivedToCreate0 days
FactionPlayersRequiredForTag2 members before faction tag
Warfalse globally — faction wars handled via Discord + staff

CX Bonds

In-game currency tracked by Citadel Telemetry and spent on the web terminal.

Per kill
2 CX
Per day survived
20 CX
Rush hour
2× yields
Balance formula
Formulabalance = admin_adjust − spent − staked
EarnedKills and days credit admin_adjust automatically as you play. Death does not wipe earned CX.
SpentMarket purchases, gambling losses, transfers sent, insurance premiums, grid donations.
StakedCX locked in active stake contracts (see below).
View balanceAccount dossier · Rankings

Daily ration

Claim once every 24 hours from your Account page (requires linked Discord + online character for item delivery).

Base reward10 CX + survival items (water, crisps, bandage, cigarette, matches, hand torch)
Streak breakMiss >48h → streak resets to 0
Day 320 CX + burrito & hot tea
Day 530 CX + rolled cigarettes
Day 7+100 CX + black forest cake
Every 10 days+500 CX loyalty bonus

CX Market

Purchase items delivered via RCON while you're online. Prices and limits enforced server-side.

Popular categories
Survival kitsEmergency pack 200 CX · Merc 2,000 · Medic 1,000 · Mechanic 500 · Hunter 700 · Engineer 550 · Farmer 500
Ammunition9mm box 200 (3/day) · carton 1,000 (1/day) · shotgun shells similar
VehiclesSmall car 4,000 · Sedan 5,500 · Wagon 6,000 · Pickup 10,000 · Cossette 15,000 (weekly limits)
CosmeticsDiamond, emerald, ouija, skulls, apparel hats — prestige tier
AnomaliesEye of Cthulhu 9,999 CX · Knox Meteorite 8,500 CX
CBO InjectorSpecial classified item — separate purchase flow

Full catalog: shop.html · Delivery fails → CX refunded automatically.

Stake & transfer

CX Stake (savings contract)
Minimum1,000 CX · one active stake at a time
Duration3 or 7 real-world days
Yield (3-day)5% base · 7% if ≥5,000 CX · 10% if ≥10,000 CX
Yield (7-day)12% base · 15% if ≥5,000 CX · 20% if ≥10,000 CX
CollectPrincipal + yield returned to balance when matured
P2P wire transfer
HowSend CX to another character by exact in-game name
LimitsAny positive amount · cannot send to yourself
NotifyRecipient gets Discord DM if linked

Casino

Web-only gambling from Account terminal. All wagers use CX — not Signal Tokens.

Wager range50 – 5,000 CX per play
Cooldown12 seconds between any gamble action
Coin flip48% win chance · 2× payout · 10 plays per UTC day
SlotsTriple match up to 15× (💎 jackpot) · partial match 1.3× · 20 plays per UTC day
ActivityMust be seen in-game within the last 7 days
RouletteOnce per 24 hours · CX multipliers or item prizes (ammo crate, med supplies, rare loot box) · loss segments exist

Skill insurance

Pay weekly premiums to insure skills against death — one life claim per policy. Manage from Account.

Regular policyEnroll 1,500 CX · 500 CX/week · pick skills on claim
Career policiesIndustrial · Frontiersman · Security — enroll 500 CX · 400 CX/week · fixed skill sets
Week 1 tier225 XP · 2 skills (regular) or 3 fixed (career)
Week 3 tier525 XP · 3 skills
Week 5 tierRegular: 2,425 XP · 4 skills · Career: 1,225 XP · 3 skills
ClaimOne claim per enrollment lifetime · must stay active and paid
Industrial: Carpentry, Metal Welding, Mechanics · Frontiersman: Foraging, Trapping, Fishing · Security: Aiming, Reloading, First Aid

Signal Tokens (ST)

Separate from CX — earned via donations/boosts, spent on cosmetic orders fulfilled by staff.

EarnDiscord boost 100 ST/month · Broccoli $1 = 50 ST · admin-verified tickets
SpendST Bazaar — monuments, tiles, custom deployables (manual placement)
Donor perkProfile banner, tag, bio, 3 links on rankings — Account
Not pay-to-winST and CX cosmetics do not grant combat or loot advantages

Donation details: Donate page

Helios Grid Fund

Voluntary CX donations to the server "power grid" — a community meta system on the site.

Donate50 – 10,000 CX per contribution from Account
Daily drain1000 CX/day from fund
Normal modeFund ≥ 5,000 CX
Reserve mode1,000 – 4,999 CX
Shutdown< 1,000 CX — grid "offline" state on widgets
LeaderboardsTop donors tracked weekly and lifetime