At a glance
The Citadel is a PvE-focused, Vanilla+ Build 42 community server on Muldraugh, KY — with web-linked CX economy and optional PvP zones/events coming later.
Link Discord on the Account page to use CX Market, rations, casino, insurance, and stakes. Settings below reflect live server config — not every sandbox variable is listed.
Community
Conduct & respect
Community standards enforced by staff. Disputes are resolved via Discord tickets — not in-game chat.
Zero tolerance
- Racism, sexism, homophobia, bigotry, or doxxing → immediate permanent ban, no appeal.
- Harassment — repeatedly targeting a player outside agreed rules → warning → ban.
- Global chat — keep it helpful and game-related; avoid inflammatory real-world politics or religious debates.
Exploits & cheats
- Duplication glitches, clipping exploits, or unauthorized client mods → permanent ban.
- Dump trash in bins (use Delete All on containers — enabled server-side).
- Max 10 active livestock per faction base to reduce lag.
Fire & destruction
- Intentional arson or leaving ovens on to grief → bannable (FireSpread=false in sandbox, but campfires still burn).
- Campfires on dirt/gravel only — not wooden floors.
- Don't destroy shared infrastructure (stairs, bridges) to troll.
Combat
PvP & combat
The server is PvE by default. Dedicated PvP zones and staff-run PvP events are planned — Kill on Sight is never allowed anywhere.
Kill On Sight is strictly prohibited. Unprovoked player kills outside approved PvP contexts result in a ban — even in future PvP zones.
Live server settings
| PVP | false — server-wide PvE. Player vs player damage is disabled globally. |
| SafetySystem | true — when PvP zones launch, players must toggle PvP (skull icon) before engaging. |
| SafetyToggleTimer | 2 seconds to enter/leave PvP mode. |
| SafetyCooldownTimer | 4 seconds before toggling again. |
| PVPFirearmDamageModifier | 0 — firearms cannot deal PvP damage even if PvP were enabled. |
How PvP works here
- Today: entire map is PvE — you cannot hurt other players.
- Future PvP zones: marked areas where opt-in combat will be allowed under Safety System rules. KOS still forbidden.
- PvP events: staff-hosted arenas/duels with clear boundaries and rules.
- Consent duels: must be agreed publicly in Global Chat or the designated Discord channel. Voice-only consent is not valid proof.
- Faction wars: mutual declaration on Discord — members may engage without per-fight consent once war is registered.
- Absolute safe zones: trading hubs and starter areas — no PvP even with consent.
Property
Bases, safehouses & vehicles
Community rules on top of in-game safehouse mechanics.
Base claims
- Do not claim high-tier loot buildings: gun stores, gas stations, police, hospitals, major warehouses.
- Keep main highways passable — no walling trade routes.
- Raiding banned: glitching in, breaking walls to bypass security, stealing from claimed containers.
- Inactive 14+ days → admin may wipe abandoned bases.
- Large settlements: request admin safezone via Discord ticket with coordinates.
Vehicles
- Hoarding limits: 3 functional vehicles solo · 8 per faction.
- Broken cars on highways → tow off road or admins delete them.
- Don't strip vehicles parked at someone else's safehouse.
Server.ini
Multiplayer settings
Key server.ini values players ask about most.
Connection & access
| PublicName | The Citadel |
| DefaultPort | 27205 |
| MaxPlayers | 16 (above 32 risks desync — we stay conservative) |
| Open | true — no whitelist password required |
| MaxAccountsPerUser | 1 Steam account → 1 character slot |
| PauseEmpty | true — time stops when nobody is online |
| Mods | CitadelTelemetry · Map Muldraugh, KY |
Chat & social
| GlobalChat | true · streams: s,r,a,w,y,sh,f,all |
| ChatMessageSlowModeTime | 3 seconds between messages |
| ChatMessageCharacterLimit | 200 characters |
| AnnounceDeath | true — deaths broadcast in chat |
| MouseOverToSeeDisplayName | true — hover to see names |
| DisplayUserName | true · first/last name hidden |
| VoiceEnable | true · 10–100 tile range · 3D positional |
| MapRemotePlayerVisibility | Friends (and friends on map) |
| SpeedLimit | 70 km/h vehicle cap |
Sleep & respawn
| SleepAllowed | true — you may sleep when tired |
| SleepNeeded | false — tiredness exists but sleep is not mandatory |
| FastForwardMultiplier | 1× while sleeping (time does not fast-forward) |
| PlayerRespawnWithSelf | false — no respawn at death spot |
| StarterKit | true (sandbox) — chips, water, bag, bat, hammer on spawn |
Sandbox
World & time
| Start | July 9, 1993 · 9:00 AM · Year 1 |
| DayLength | 1 hour 30 minutes real time per in-game day |
| ElecShut | Disabled — grid power never shuts off globally |
| WaterShut | 0–30 days after start — sinks stop being infinite |
| Climate | Normal day/night, weather, fog · temperature normal · rain normal |
| NightDarkness | Dark nights · normal night length |
| ErosionSpeed | Slow (200 in-game days to full overgrowth) |
| StarterKit | Enabled |
| Nutrition | Enabled — weight gain/loss active |
Sandbox
Zombies
| Population | Normal · urban-focused distribution · no respawn in empty cells |
| Speed | Fast Shamblers | No Sprinters (unless specified during an event) |
| Strength | Normal |
| Toughness | Random per zombie |
| Transmission | Saliva only — scratches do not infect |
| Mortality | 2–3 days after bite |
| Reanimate | 0–1 minutes after death |
| Memory | Long — zombies remember you |
| Advanced | Spotted stealth ON · thump constructions ON · drag-down ON · fake dead (world zombies) |
| ZombieAttractionMultiplier | 3× engine noise attraction (cars are loud) |
Sandbox
Loot & items
Container loot respawns after 1,440 in-game hours (~60 game days ≈ 4 real days at current day length) in towns/trailer parks — but not in visited zones for 48 in-game hours, not in safehouses, and not in player-built areas.
| Loot abundance | Most categories ~0.6× · food 0.8× · ranged weapons 1.2× · keys 0.5× |
| LockedHouses | Very often locked |
| Alarm | Sometimes triggers on break-in |
| FoodRotSpeed | Slow spoilage |
| FridgeFactor | No decay in working fridges |
| ConstructionPreventsLootRespawn | true |
| SafehousePreventsLootRespawn | true (server.ini) |
| HoursForWorldItemRemoval | 12h — dropped ground clutter auto-removed (hats, worms, tins, etc.) |
| HoursForCorpseRemoval | 12h zombie/player corpse cleanup |
| FireSpread | false — structural fires don't spread (campfires excepted) |
| MultiplierConfig.Global | 1.5× skill XP (all skills) |
| MinutesPerPage | 0.4 min/page — faster reading |
| LiteratureCooldown | 14 days before re-reading same book for XP |
Vehicles (sandbox)
| Spawn rate | Low · traffic jams enabled · keys often required |
| Condition | Normal · low initial gas · 20% pumps empty |
| Towing | All towing types enabled |
| CX Market | Vehicles purchasable with CX (cooldowns apply) — see CX Market |
Server.ini
Safehouse mechanics
| PlayerSafehouse | Players can claim safehouses |
| SafehouseAllowNonResidential | false — residential only |
| SafehouseDaySurvivedToClaim | 0 days — claim immediately |
| SafehouseAllowTrepass | false — non-members can't enter uninvited |
| SafehouseAllowLoot | false — outsiders can't take items |
| SafehouseAllowFire | false — fire can't damage safehouse |
| SafehouseAllowRespawn | true — respawn in your safehouse if member |
| SafeHouseRemovalTime | 0 — auto-removal for inactivity disabled (admin handles 14-day rule) |
| MaxSafezoneSize | 20,000 tiles |
| AllowDestructionBySledgehammer | true world-wide (not safehouse-only mode) |
| Web display | Set safehouse bounds on Account → Safehouse panel |
Server.ini
Factions
| Faction | true — in-game factions enabled |
| FactionDaySurvivedToCreate | 0 days |
| FactionPlayersRequiredForTag | 2 members before faction tag |
| War | false globally — faction wars handled via Discord + staff |
Economy
CX Bonds
In-game currency tracked by Citadel Telemetry and spent on the web terminal.
Balance formula
| Formula | balance = admin_adjust − spent − staked |
| Earned | Kills and days credit admin_adjust automatically as you play. Death does not wipe earned CX. |
| Spent | Market purchases, gambling losses, transfers sent, insurance premiums, grid donations. |
| Staked | CX locked in active stake contracts (see below). |
| View balance | Account dossier · Rankings |
Account
Daily ration
Claim once every 24 hours from your Account page (requires linked Discord + online character for item delivery).
| Base reward | 10 CX + survival items (water, crisps, bandage, cigarette, matches, hand torch) |
| Streak break | Miss >48h → streak resets to 0 |
| Day 3 | 20 CX + burrito & hot tea |
| Day 5 | 30 CX + rolled cigarettes |
| Day 7 | +100 CX + black forest cake |
| Every 10 days | +500 CX loyalty bonus |
Supply Hub
CX Market
Purchase items delivered via RCON while you're online. Prices and limits enforced server-side.
Popular categories
| Survival kits | Emergency pack 200 CX · Merc 2,000 · Medic 1,000 · Mechanic 500 · Hunter 700 · Engineer 550 · Farmer 500 |
| Ammunition | 9mm box 200 (3/day) · carton 1,000 (1/day) · shotgun shells similar |
| Vehicles | Small car 4,000 · Sedan 5,500 · Wagon 6,000 · Pickup 10,000 · Cossette 15,000 (weekly limits) |
| Cosmetics | Diamond, emerald, ouija, skulls, apparel hats — prestige tier |
| Anomalies | Eye of Cthulhu 9,999 CX · Knox Meteorite 8,500 CX |
| CBO Injector | Special classified item — separate purchase flow |
Full catalog: shop.html · Delivery fails → CX refunded automatically.
Terminal
Stake & transfer
CX Stake (savings contract)
| Minimum | 1,000 CX · one active stake at a time |
| Duration | 3 or 7 real-world days |
| Yield (3-day) | 5% base · 7% if ≥5,000 CX · 10% if ≥10,000 CX |
| Yield (7-day) | 12% base · 15% if ≥5,000 CX · 20% if ≥10,000 CX |
| Collect | Principal + yield returned to balance when matured |
P2P wire transfer
| How | Send CX to another character by exact in-game name |
| Limits | Any positive amount · cannot send to yourself |
| Notify | Recipient gets Discord DM if linked |
Terminal
Casino
Web-only gambling from Account terminal. All wagers use CX — not Signal Tokens.
| Wager range | 50 – 5,000 CX per play |
| Cooldown | 12 seconds between any gamble action |
| Coin flip | 48% win chance · 2× payout · 10 plays per UTC day |
| Slots | Triple match up to 15× (💎 jackpot) · partial match 1.3× · 20 plays per UTC day |
| Activity | Must be seen in-game within the last 7 days |
| Roulette | Once per 24 hours · CX multipliers or item prizes (ammo crate, med supplies, rare loot box) · loss segments exist |
Terminal
Skill insurance
Pay weekly premiums to insure skills against death — one life claim per policy. Manage from Account.
| Regular policy | Enroll 1,500 CX · 500 CX/week · pick skills on claim |
| Career policies | Industrial · Frontiersman · Security — enroll 500 CX · 400 CX/week · fixed skill sets |
| Week 1 tier | 225 XP · 2 skills (regular) or 3 fixed (career) |
| Week 3 tier | 525 XP · 3 skills |
| Week 5 tier | Regular: 2,425 XP · 4 skills · Career: 1,225 XP · 3 skills |
| Claim | One claim per enrollment lifetime · must stay active and paid |
Industrial: Carpentry, Metal Welding, Mechanics · Frontiersman: Foraging, Trapping, Fishing · Security: Aiming, Reloading, First Aid
Premium
Signal Tokens (ST)
Separate from CX — earned via donations/boosts, spent on cosmetic orders fulfilled by staff.
| Earn | Discord boost 100 ST/month · Broccoli $1 = 50 ST · admin-verified tickets |
| Spend | ST Bazaar — monuments, tiles, custom deployables (manual placement) |
| Donor perk | Profile banner, tag, bio, 3 links on rankings — Account |
| Not pay-to-win | ST and CX cosmetics do not grant combat or loot advantages |
Donation details: Donate page
Community
Helios Grid Fund
Voluntary CX donations to the server "power grid" — a community meta system on the site.
| Donate | 50 – 10,000 CX per contribution from Account |
| Daily drain | 1000 CX/day from fund |
| Normal mode | Fund ≥ 5,000 CX |
| Reserve mode | 1,000 – 4,999 CX |
| Shutdown | < 1,000 CX — grid "offline" state on widgets |
| Leaderboards | Top donors tracked weekly and lifetime |