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At a glance
The Citadel is a PvE-focused, Vanilla+ Build 42 community server on Muldraugh, KY — with web-linked CX economy and optional PvP zones/events coming later.
Map
Muldraugh, KY
Slots
32
PvP
Off (PvE)
Day length
1h 30m IRL
Start date
Jul 9, 1993
Power grid
Tax based
Zombie pop
Normal
Infection
Saliva (bites)
Multi-Hit
On
Link Discord on the Account page to use CX Market, rations, casino, insurance, and stakes. Settings below reflect live server config — not every sandbox variable is listed.
Community
Conduct & respect
Community standards enforced by staff. Disputes are resolved via Discord tickets — not in-game chat.
Zero tolerance
Racism, sexism, homophobia, bigotry, or doxxing → immediate permanent ban, no appeal.
Harassment — repeatedly targeting a player outside agreed rules → warning → ban.
Global chat — keep it helpful and game-related; avoid inflammatory real-world politics or religious debates.
Dump trash in bins (use Delete All on containers — enabled server-side).
Max 10 active livestock per faction base to reduce lag.
Fire & destruction
Intentional arson or leaving ovens on to grief → bannable (FireSpread=false in sandbox, but campfires still burn).
Campfires on dirt/gravel only — not wooden floors.
Don't destroy shared infrastructure (stairs, bridges) to troll.
Combat
PvP & combat
The server is PvE by default. Dedicated PvP zones and staff-run PvP events are planned — Kill on Sight is never allowed anywhere.
Kill On Sight is strictly prohibited. Unprovoked player kills outside approved PvP contexts result in a ban — even in future PvP zones.
Live server settings
PVP
false — server-wide PvE. Player vs player damage is disabled globally.
SafetySystem
true — when PvP zones launch, players must toggle PvP (skull icon) before engaging.
SafetyToggleTimer
2 seconds to enter/leave PvP mode.
SafetyCooldownTimer
4 seconds before toggling again.
PVPFirearmDamageModifier
0 — firearms cannot deal PvP damage even if PvP were enabled.
How PvP works here
Today: entire map is PvE — you cannot hurt other players.
Future PvP zones: marked areas where opt-in combat will be allowed under Safety System rules. KOS still forbidden.
PvP events: staff-hosted arenas/duels with clear boundaries and rules.
Consent duels: must be agreed publicly in Global Chat or the designated Discord channel. Voice-only consent is not valid proof.
Faction wars: mutual declaration on Discord — members may engage without per-fight consent once war is registered.
Absolute safe zones: trading hubs and starter areas — no PvP even with consent.
Property
Bases, safehouses & vehicles
Community rules on top of in-game safehouse mechanics.
Base claims
Do not claim high-tier loot buildings: gun stores, gas stations, police, hospitals, major warehouses.
Keep main highways passable — no walling trade routes.
Raiding banned: glitching in, breaking walls to bypass security, stealing from claimed containers.
Inactive 14+ days → admin may wipe abandoned bases.
Large settlements: request admin safezone via Discord ticket with coordinates.
Vehicles
Hoarding limits: 3 functional vehicles solo · 8 per faction.
Broken cars on highways → tow off road or admins delete them.
Don't strip vehicles parked at someone else's safehouse.
Vehicle ownership (vanilla PvE): car looting is hard to fully prevent.
If a vehicle appears to be a player's — parked at a base/safehouse, claimed area, keyed, repaired, or they contacted you about ownership — you must not take it.
Operate in good faith. Intentionally stealing an owned vehicle is griefing and is a bannable offense.
Clearly abandoned highway wrecks / unowned cars may be salvaged.
Server.ini
Multiplayer settings
Key server.ini values players ask about most.
Connection & access
PublicName (Central)
The Citadel 42: Central
PublicName (West)
The Citadel 42: Western Theater — western theater of Installation 42
Location (Central)
Paris, EU
Location (West)
Salt Lake City, Utah
DefaultPort (Central)
40140 — 45.43.163.69:40140
DefaultPort (West)
8090 — 212.192.28.185:8090
MaxPlayers
32 Central · 16 West (conservative caps per theater)
Open
true — no whitelist password required
MaxAccountsPerUser
1 Steam account → 1 character slot per theater (same username reserved network-wide)
PauseEmpty
true — time stops when nobody is online in that theater
Mods
CitadelTelemetry · Map Muldraugh, KY
Username
Globally unique — first claim reserves the name on Central and West; shop delivers to that identity wherever you are online
Network
Unified CX ledger + Discord account across both theaters
Chat & social
GlobalChat
true · streams: s,r,a,w,y,sh,f,all
ChatMessageSlowModeTime
3 seconds between messages
ChatMessageCharacterLimit
200 characters
AnnounceDeath
true — deaths broadcast in chat
MouseOverToSeeDisplayName
true — hover to see names
DisplayUserName
true · first/last name hidden
VoiceEnable
true · 10–100 tile range · 3D positional
MapRemotePlayerVisibility
Friends (and friends on map)
SpeedLimit
70 km/h vehicle cap
Sleep & respawn
SleepAllowed
true — you may sleep when tired
SleepNeeded
false — tiredness exists but sleep is not mandatory
FastForwardMultiplier
1× while sleeping (time does not fast-forward)
PlayerRespawnWithSelf
false — no respawn at death spot
StarterKit
true (sandbox) — chips, water, bag, bat, hammer on spawn
Sandbox
World & time
Start
July 9, 1993 · 9:00 AM · Year 1
DayLength
1 hour 30 minutes real time per in-game day
ElecShut
Disabled — grid power never shuts off globally
WaterShut
0–30 days after start — sinks stop being infinite
Climate
Normal day/night, weather, fog · temperature normal · rain normal
NightDarkness
Dark nights · normal night length
ErosionSpeed
Slow (200 in-game days to full overgrowth)
StarterKit
Enabled
Nutrition
Enabled — weight gain/loss active
Sandbox
Zombies
Population
Normal · urban-focused distribution · no respawn in empty cells
Speed
Fast Shamblers | No Sprinters (unless specified during an event)
Strength
Normal
Toughness
Random per zombie
Transmission
Saliva only — scratches do not infect
Mortality
2–3 days after bite
Reanimate
0–1 minutes after death
Memory
Long — zombies remember you
Advanced
Spotted stealth ON · thump constructions ON · drag-down ON · fake dead (world zombies)
ZombieAttractionMultiplier
1.3× engine noise attraction (cars are slightly loud)
Sandbox
Loot & items
Container loot respawns after 1,440 in-game hours (~60 game days ≈ 4 real days at current day length) in towns/trailer parks — but not in visited zones for 48 in-game hours, not in safehouses, and not in player-built areas.
Rotten food left in the world is deleted after 1 month in-game. Store food in working fridges or containers you care about — don't leave rotten piles on floors.
Floor-item despawn: listed junk / clutter / loose bullets on the ground are removed every
~3 hours IRL (~92 in-game days).
This does not remove placed items. Use the lookup below to check a specific item.
Despawn item lookup
Type an item name (or script id like Base.Bullets9mm) to verify whether loose floor copies are on the server despawn list.
Check floor despawn
Start typing to check whether an item despawns from the floor.
Regular: 2,425 XP · 4 skills · Career: 1,225 XP · 3 skills
Claim
One claim per enrollment lifetime · must stay active and paid
Industrial: Carpentry, Metal Welding, Mechanics · Frontiersman: Foraging, Trapping, Fishing · Security: Aiming, Reloading, First Aid
Premium
Signal Tokens (ST) & Support Shop
ST is separate from CX. Buy ST cosmetic packs and monthly pledges on the Support Shop (PayPal) — proceeds fund hosting. Spend ST on cosmetics in the Signal Bazaar and on your public Citizen Dossier. CX Bonds are earn-only through play for the Supply Hub — never sold for real money.